#[repr(C)]pub struct ID2D1MultithreadVtbl {
pub parent: IUnknownVtbl,
pub GetMultithreadProtected: unsafe extern "system" fn(This: *mut ID2D1Multithread) -> BOOL,
pub Enter: unsafe extern "system" fn(This: *mut ID2D1Multithread),
pub Leave: unsafe extern "system" fn(This: *mut ID2D1Multithread),
}
Fields§
§parent: IUnknownVtbl
§GetMultithreadProtected: unsafe extern "system" fn(This: *mut ID2D1Multithread) -> BOOL
§Enter: unsafe extern "system" fn(This: *mut ID2D1Multithread)
§Leave: unsafe extern "system" fn(This: *mut ID2D1Multithread)
Auto Trait Implementations§
impl Freeze for ID2D1MultithreadVtbl
impl RefUnwindSafe for ID2D1MultithreadVtbl
impl Send for ID2D1MultithreadVtbl
impl Sync for ID2D1MultithreadVtbl
impl Unpin for ID2D1MultithreadVtbl
impl UnwindSafe for ID2D1MultithreadVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more