ID2D1SimplifiedGeometrySinkVtbl

Struct ID2D1SimplifiedGeometrySinkVtbl 

Source
#[repr(C)]
pub struct ID2D1SimplifiedGeometrySinkVtbl { pub parent: IUnknownVtbl, pub SetFillMode: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, fillMode: D2D1_FILL_MODE), pub SetSegmentFlags: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, vertexFlags: D2D1_PATH_SEGMENT), pub BeginFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, startPoint: D2D1_POINT_2F, figureBegin: D2D1_FIGURE_BEGIN), pub AddLines: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, points: *const D2D1_POINT_2F, pointsCount: UINT32), pub AddBeziers: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, beziers: *const D2D1_BEZIER_SEGMENT, beziersCount: UINT32), pub EndFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, figureEnd: D2D1_FIGURE_END), pub Close: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink) -> HRESULT, }

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§parent: IUnknownVtbl§SetFillMode: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, fillMode: D2D1_FILL_MODE)§SetSegmentFlags: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, vertexFlags: D2D1_PATH_SEGMENT)§BeginFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, startPoint: D2D1_POINT_2F, figureBegin: D2D1_FIGURE_BEGIN)§AddLines: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, points: *const D2D1_POINT_2F, pointsCount: UINT32)§AddBeziers: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, beziers: *const D2D1_BEZIER_SEGMENT, beziersCount: UINT32)§EndFigure: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink, figureEnd: D2D1_FIGURE_END)§Close: unsafe extern "system" fn(This: *mut ID2D1SimplifiedGeometrySink) -> HRESULT

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