#[repr(C)]pub struct OBJECTS_AND_SID {
pub ObjectsPresent: DWORD,
pub ObjectTypeGuid: GUID,
pub InheritedObjectTypeGuid: GUID,
pub pSid: *mut SID,
}
Fields§
§ObjectsPresent: DWORD
§ObjectTypeGuid: GUID
§InheritedObjectTypeGuid: GUID
§pSid: *mut SID
Trait Implementations§
Source§impl Clone for OBJECTS_AND_SID
impl Clone for OBJECTS_AND_SID
Source§fn clone(&self) -> OBJECTS_AND_SID
fn clone(&self) -> OBJECTS_AND_SID
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for OBJECTS_AND_SID
impl Default for OBJECTS_AND_SID
Source§fn default() -> OBJECTS_AND_SID
fn default() -> OBJECTS_AND_SID
Returns the “default value” for a type. Read more
impl Copy for OBJECTS_AND_SID
Auto Trait Implementations§
impl Freeze for OBJECTS_AND_SID
impl RefUnwindSafe for OBJECTS_AND_SID
impl !Send for OBJECTS_AND_SID
impl !Sync for OBJECTS_AND_SID
impl Unpin for OBJECTS_AND_SID
impl UnwindSafe for OBJECTS_AND_SID
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more