#[repr(C)]pub struct D3DMEMORYPRESSURE {
pub BytesEvictedFromProcess: UINT64,
pub SizeOfInefficientAllocation: UINT64,
pub LevelOfEfficiency: DWORD,
}
Fields§
§BytesEvictedFromProcess: UINT64
§SizeOfInefficientAllocation: UINT64
§LevelOfEfficiency: DWORD
Trait Implementations§
Source§impl Clone for D3DMEMORYPRESSURE
impl Clone for D3DMEMORYPRESSURE
Source§fn clone(&self) -> D3DMEMORYPRESSURE
fn clone(&self) -> D3DMEMORYPRESSURE
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for D3DMEMORYPRESSURE
impl Default for D3DMEMORYPRESSURE
Source§fn default() -> D3DMEMORYPRESSURE
fn default() -> D3DMEMORYPRESSURE
Returns the “default value” for a type. Read more
impl Copy for D3DMEMORYPRESSURE
Auto Trait Implementations§
impl Freeze for D3DMEMORYPRESSURE
impl RefUnwindSafe for D3DMEMORYPRESSURE
impl Send for D3DMEMORYPRESSURE
impl Sync for D3DMEMORYPRESSURE
impl Unpin for D3DMEMORYPRESSURE
impl UnwindSafe for D3DMEMORYPRESSURE
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more