#[repr(C)]pub struct D3DGAMMARAMP {
pub red: [WORD; 256],
pub green: [WORD; 256],
pub blue: [WORD; 256],
}
Fields§
§red: [WORD; 256]
§green: [WORD; 256]
§blue: [WORD; 256]
Trait Implementations§
Source§impl Clone for D3DGAMMARAMP
impl Clone for D3DGAMMARAMP
Source§fn clone(&self) -> D3DGAMMARAMP
fn clone(&self) -> D3DGAMMARAMP
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for D3DGAMMARAMP
impl Default for D3DGAMMARAMP
Source§fn default() -> D3DGAMMARAMP
fn default() -> D3DGAMMARAMP
Returns the “default value” for a type. Read more
impl Copy for D3DGAMMARAMP
Auto Trait Implementations§
impl Freeze for D3DGAMMARAMP
impl RefUnwindSafe for D3DGAMMARAMP
impl Send for D3DGAMMARAMP
impl Sync for D3DGAMMARAMP
impl Unpin for D3DGAMMARAMP
impl UnwindSafe for D3DGAMMARAMP
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more