#[repr(C)]pub struct IDCompositionShadowEffectVtbl {
pub parent: IDCompositionFilterEffectVtbl,
pub SetStandardDeviation_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetStandardDeviation_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT,
pub SetColor: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, color: *const D2D1_VECTOR_4F) -> HRESULT,
pub SetRed_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetRed_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT,
pub SetGreen_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetGreen_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT,
pub SetBlue_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetBlue_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT,
pub SetAlpha_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetAlpha_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT,
}Fields§
§parent: IDCompositionFilterEffectVtbl§SetStandardDeviation_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetStandardDeviation_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT§SetColor: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, color: *const D2D1_VECTOR_4F) -> HRESULT§SetRed_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetRed_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT§SetGreen_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetGreen_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT§SetBlue_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetBlue_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULT§SetAlpha_2: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, animation: *const IDCompositionAnimation) -> HRESULT§SetAlpha_1: unsafe extern "system" fn(This: *mut IDCompositionShadowEffect, amount: c_float) -> HRESULTAuto Trait Implementations§
impl Freeze for IDCompositionShadowEffectVtbl
impl RefUnwindSafe for IDCompositionShadowEffectVtbl
impl Send for IDCompositionShadowEffectVtbl
impl Sync for IDCompositionShadowEffectVtbl
impl Unpin for IDCompositionShadowEffectVtbl
impl UnwindSafe for IDCompositionShadowEffectVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more