#[repr(C)]pub struct IDCompositionRotateTransform3DVtbl {Show 15 fields
pub parent: IDCompositionTransform3DVtbl,
pub SetAngle_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetAngle_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, angle: c_float) -> HRESULT,
pub SetAxisX_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetAxisX_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisX: c_float) -> HRESULT,
pub SetAxisY_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetAxisY_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisY: c_float) -> HRESULT,
pub SetAxisZ_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetAxisZ_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisZ: c_float) -> HRESULT,
pub SetCenterX_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetCenterX_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerX: c_float) -> HRESULT,
pub SetCenterY_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetCenterY_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerY: c_float) -> HRESULT,
pub SetCenterZ_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetCenterZ_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerZ: c_float) -> HRESULT,
}Fields§
§parent: IDCompositionTransform3DVtbl§SetAngle_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT§SetAngle_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, angle: c_float) -> HRESULT§SetAxisX_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT§SetAxisX_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisX: c_float) -> HRESULT§SetAxisY_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT§SetAxisY_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisY: c_float) -> HRESULT§SetAxisZ_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT§SetAxisZ_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, axisZ: c_float) -> HRESULT§SetCenterX_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT§SetCenterX_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerX: c_float) -> HRESULT§SetCenterY_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT§SetCenterY_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerY: c_float) -> HRESULT§SetCenterZ_2: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, animation: *const IDCompositionAnimation) -> HRESULT§SetCenterZ_1: unsafe extern "system" fn(This: *mut IDCompositionRotateTransform3D, centerZ: c_float) -> HRESULTAuto Trait Implementations§
impl Freeze for IDCompositionRotateTransform3DVtbl
impl RefUnwindSafe for IDCompositionRotateTransform3DVtbl
impl Send for IDCompositionRotateTransform3DVtbl
impl Sync for IDCompositionRotateTransform3DVtbl
impl Unpin for IDCompositionRotateTransform3DVtbl
impl UnwindSafe for IDCompositionRotateTransform3DVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more