#[repr(C)]pub struct IDCompositionEffectGroupVtbl {
pub parent: IDCompositionEffectVtbl,
pub SetOpacity_2: unsafe extern "system" fn(This: *mut IDCompositionEffectGroup, animation: *const IDCompositionAnimation) -> HRESULT,
pub SetOpacity_1: unsafe extern "system" fn(This: *mut IDCompositionEffectGroup, opacity: c_float) -> HRESULT,
pub SetTransform3D: unsafe extern "system" fn(This: *mut IDCompositionEffectGroup, transform3D: *const IDCompositionTransform3D) -> HRESULT,
}Fields§
§parent: IDCompositionEffectVtbl§SetOpacity_2: unsafe extern "system" fn(This: *mut IDCompositionEffectGroup, animation: *const IDCompositionAnimation) -> HRESULT§SetOpacity_1: unsafe extern "system" fn(This: *mut IDCompositionEffectGroup, opacity: c_float) -> HRESULT§SetTransform3D: unsafe extern "system" fn(This: *mut IDCompositionEffectGroup, transform3D: *const IDCompositionTransform3D) -> HRESULTAuto Trait Implementations§
impl Freeze for IDCompositionEffectGroupVtbl
impl RefUnwindSafe for IDCompositionEffectGroupVtbl
impl Send for IDCompositionEffectGroupVtbl
impl Sync for IDCompositionEffectGroupVtbl
impl Unpin for IDCompositionEffectGroupVtbl
impl UnwindSafe for IDCompositionEffectGroupVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more