#[repr(C)]pub struct IDCompositionBlendEffectVtbl {
pub parent: IDCompositionFilterEffectVtbl,
pub SetMode: unsafe extern "system" fn(This: *mut IDCompositionBlendEffect, mode: D2D1_BLEND_MODE) -> HRESULT,
}Fields§
§parent: IDCompositionFilterEffectVtbl§SetMode: unsafe extern "system" fn(This: *mut IDCompositionBlendEffect, mode: D2D1_BLEND_MODE) -> HRESULTAuto Trait Implementations§
impl Freeze for IDCompositionBlendEffectVtbl
impl RefUnwindSafe for IDCompositionBlendEffectVtbl
impl Send for IDCompositionBlendEffectVtbl
impl Sync for IDCompositionBlendEffectVtbl
impl Unpin for IDCompositionBlendEffectVtbl
impl UnwindSafe for IDCompositionBlendEffectVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more