#[repr(C)]pub struct ID3D12DebugCommandQueueVtbl {
pub parent: IUnknownVtbl,
pub AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandQueue, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL,
}Fields§
§parent: IUnknownVtbl§AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandQueue, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOLAuto Trait Implementations§
impl Freeze for ID3D12DebugCommandQueueVtbl
impl RefUnwindSafe for ID3D12DebugCommandQueueVtbl
impl Send for ID3D12DebugCommandQueueVtbl
impl Sync for ID3D12DebugCommandQueueVtbl
impl Unpin for ID3D12DebugCommandQueueVtbl
impl UnwindSafe for ID3D12DebugCommandQueueVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more