#[repr(C)]pub struct ID3D12ToolsVtbl {
pub parent: IUnknownVtbl,
pub EnableShaderInstrumentation: unsafe extern "system" fn(This: *mut ID3D12Tools, bEnable: BOOL),
pub ShaderInstrumentationEnabled: unsafe extern "system" fn(This: *mut ID3D12Tools) -> BOOL,
}Fields§
§parent: IUnknownVtbl§EnableShaderInstrumentation: unsafe extern "system" fn(This: *mut ID3D12Tools, bEnable: BOOL)§ShaderInstrumentationEnabled: unsafe extern "system" fn(This: *mut ID3D12Tools) -> BOOLAuto Trait Implementations§
impl Freeze for ID3D12ToolsVtbl
impl RefUnwindSafe for ID3D12ToolsVtbl
impl Send for ID3D12ToolsVtbl
impl Sync for ID3D12ToolsVtbl
impl Unpin for ID3D12ToolsVtbl
impl UnwindSafe for ID3D12ToolsVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more