#[repr(C)]pub struct ID3D12DescriptorHeapVtbl {
pub parent: ID3D12PageableVtbl,
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_DESCRIPTOR_HEAP_DESC) -> *mut D3D12_DESCRIPTOR_HEAP_DESC,
pub GetCPUDescriptorHandleForHeapStart: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_CPU_DESCRIPTOR_HANDLE) -> *mut D3D12_CPU_DESCRIPTOR_HANDLE,
pub GetGPUDescriptorHandleForHeapStart: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_GPU_DESCRIPTOR_HANDLE) -> *mut D3D12_GPU_DESCRIPTOR_HANDLE,
}Fields§
§parent: ID3D12PageableVtbl§GetDesc: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_DESCRIPTOR_HEAP_DESC) -> *mut D3D12_DESCRIPTOR_HEAP_DESC§GetCPUDescriptorHandleForHeapStart: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_CPU_DESCRIPTOR_HANDLE) -> *mut D3D12_CPU_DESCRIPTOR_HANDLE§GetGPUDescriptorHandleForHeapStart: unsafe extern "system" fn(This: *mut ID3D12DescriptorHeap, ret: *mut D3D12_GPU_DESCRIPTOR_HANDLE) -> *mut D3D12_GPU_DESCRIPTOR_HANDLEAuto Trait Implementations§
impl Freeze for ID3D12DescriptorHeapVtbl
impl RefUnwindSafe for ID3D12DescriptorHeapVtbl
impl Send for ID3D12DescriptorHeapVtbl
impl Sync for ID3D12DescriptorHeapVtbl
impl Unpin for ID3D12DescriptorHeapVtbl
impl UnwindSafe for ID3D12DescriptorHeapVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more