#[repr(C)]pub struct ID3D12CommandQueueVtbl {
pub parent: ID3D12PageableVtbl,
pub UpdateTileMappings: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pResource: *mut ID3D12Resource, NumResourceRegions: UINT, pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, pHeap: *mut ID3D12Heap, NumRanges: UINT, pRangeFlags: *const D3D12_TILE_RANGE_FLAGS, pHeapRangeStartOffsets: *const UINT, pRangeTileCounts: *const UINT, Flags: D3D12_TILE_MAPPING_FLAGS),
pub CopyTileMappings: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pDstResource: *mut ID3D12Resource, pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pSrcResource: *mut ID3D12Resource, pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pRegionSize: *const D3D12_TILE_REGION_SIZE, Flags: D3D12_TILE_MAPPING_FLAGS),
pub ExecuteCommandLists: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, NumCommandLists: UINT, ppCommandLists: *const *mut ID3D12CommandList),
pub SetMarker: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, Metadata: UINT, pData: *const c_void, Size: UINT),
pub BeginEvent: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, Metadata: UINT, pData: *const c_void, Size: UINT),
pub EndEvent: unsafe extern "system" fn(This: *mut ID3D12CommandQueue),
pub Signal: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFence: *mut ID3D12Fence, Value: UINT64) -> HRESULT,
pub Wait: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFence: *mut ID3D12Fence, Value: UINT64) -> HRESULT,
pub GetTimestampFrequency: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFrequency: *mut UINT64) -> HRESULT,
pub GetClockCalibration: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pGpuTimestamp: *mut UINT64, pCpuTimestamp: *mut UINT64) -> HRESULT,
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, ret: *mut D3D12_COMMAND_QUEUE_DESC) -> *mut D3D12_COMMAND_QUEUE_DESC,
}Fields§
§parent: ID3D12PageableVtbl§UpdateTileMappings: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pResource: *mut ID3D12Resource, NumResourceRegions: UINT, pResourceRegionStartCoordinates: *const D3D12_TILED_RESOURCE_COORDINATE, pResourceRegionSizes: *const D3D12_TILE_REGION_SIZE, pHeap: *mut ID3D12Heap, NumRanges: UINT, pRangeFlags: *const D3D12_TILE_RANGE_FLAGS, pHeapRangeStartOffsets: *const UINT, pRangeTileCounts: *const UINT, Flags: D3D12_TILE_MAPPING_FLAGS)§CopyTileMappings: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pDstResource: *mut ID3D12Resource, pDstRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pSrcResource: *mut ID3D12Resource, pSrcRegionStartCoordinate: *const D3D12_TILED_RESOURCE_COORDINATE, pRegionSize: *const D3D12_TILE_REGION_SIZE, Flags: D3D12_TILE_MAPPING_FLAGS)§ExecuteCommandLists: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, NumCommandLists: UINT, ppCommandLists: *const *mut ID3D12CommandList)§SetMarker: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, Metadata: UINT, pData: *const c_void, Size: UINT)§BeginEvent: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, Metadata: UINT, pData: *const c_void, Size: UINT)§EndEvent: unsafe extern "system" fn(This: *mut ID3D12CommandQueue)§Signal: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFence: *mut ID3D12Fence, Value: UINT64) -> HRESULT§Wait: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFence: *mut ID3D12Fence, Value: UINT64) -> HRESULT§GetTimestampFrequency: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pFrequency: *mut UINT64) -> HRESULT§GetClockCalibration: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, pGpuTimestamp: *mut UINT64, pCpuTimestamp: *mut UINT64) -> HRESULT§GetDesc: unsafe extern "system" fn(This: *mut ID3D12CommandQueue, ret: *mut D3D12_COMMAND_QUEUE_DESC) -> *mut D3D12_COMMAND_QUEUE_DESCAuto Trait Implementations§
impl Freeze for ID3D12CommandQueueVtbl
impl RefUnwindSafe for ID3D12CommandQueueVtbl
impl Send for ID3D12CommandQueueVtbl
impl Sync for ID3D12CommandQueueVtbl
impl Unpin for ID3D12CommandQueueVtbl
impl UnwindSafe for ID3D12CommandQueueVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more