#[repr(C)]pub struct ID2D1SourceTransformVtbl {
pub parent: ID2D1TransformVtbl,
pub SetRenderInfo: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, renderInfo: *mut ID2D1RenderInfo) -> HRESULT,
pub Draw: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, target: *mut ID2D1Bitmap1, drawRect: *mut D2D_RECT_L, targetOrigin: D2D_POINT_2U) -> HRESULT,
}Fields§
§parent: ID2D1TransformVtbl§SetRenderInfo: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, renderInfo: *mut ID2D1RenderInfo) -> HRESULT§Draw: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, target: *mut ID2D1Bitmap1, drawRect: *mut D2D_RECT_L, targetOrigin: D2D_POINT_2U) -> HRESULTAuto Trait Implementations§
impl Freeze for ID2D1SourceTransformVtbl
impl RefUnwindSafe for ID2D1SourceTransformVtbl
impl Send for ID2D1SourceTransformVtbl
impl Sync for ID2D1SourceTransformVtbl
impl Unpin for ID2D1SourceTransformVtbl
impl UnwindSafe for ID2D1SourceTransformVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more