#[repr(C)]pub struct ID2D1ResourceTextureVtbl {
pub parent: IUnknownVtbl,
pub Update: unsafe extern "system" fn(This: *mut ID2D1ResourceTexture, minimumExtents: *const UINT32, maximumExtents: *const UINT32, strides: *const UINT32, dimensions: UINT32, data: *const BYTE, dataCount: UINT32) -> HRESULT,
}Fields§
§parent: IUnknownVtbl§Update: unsafe extern "system" fn(This: *mut ID2D1ResourceTexture, minimumExtents: *const UINT32, maximumExtents: *const UINT32, strides: *const UINT32, dimensions: UINT32, data: *const BYTE, dataCount: UINT32) -> HRESULTAuto Trait Implementations§
impl Freeze for ID2D1ResourceTextureVtbl
impl RefUnwindSafe for ID2D1ResourceTextureVtbl
impl Send for ID2D1ResourceTextureVtbl
impl Sync for ID2D1ResourceTextureVtbl
impl Unpin for ID2D1ResourceTextureVtbl
impl UnwindSafe for ID2D1ResourceTextureVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more