#[repr(C)]pub struct ID2D1OffsetTransformVtbl {
pub parent: ID2D1TransformNodeVtbl,
pub SetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform, offset: D2D_POINT_2L),
pub GetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform) -> D2D_POINT_2L,
}Fields§
§parent: ID2D1TransformNodeVtbl§SetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform, offset: D2D_POINT_2L)§GetOffset: unsafe extern "system" fn(This: *mut ID2D1OffsetTransform) -> D2D_POINT_2LAuto Trait Implementations§
impl Freeze for ID2D1OffsetTransformVtbl
impl RefUnwindSafe for ID2D1OffsetTransformVtbl
impl Send for ID2D1OffsetTransformVtbl
impl Sync for ID2D1OffsetTransformVtbl
impl Unpin for ID2D1OffsetTransformVtbl
impl UnwindSafe for ID2D1OffsetTransformVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more