#[repr(C)]pub struct ID2D1ComputeInfoVtbl {
pub parent: ID2D1RenderInfoVtbl,
pub SetComputeShaderConstantBuffer: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, buffer: *const BYTE, bufferCount: UINT32) -> HRESULT,
pub SetComputeShader: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, shaderId: REFGUID) -> HRESULT,
pub SetResourceTexture: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, textureIndex: UINT32, resourceTexture: *mut ID2D1ResourceTexture) -> HRESULT,
}Fields§
§parent: ID2D1RenderInfoVtbl§SetComputeShaderConstantBuffer: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, buffer: *const BYTE, bufferCount: UINT32) -> HRESULT§SetComputeShader: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, shaderId: REFGUID) -> HRESULT§SetResourceTexture: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, textureIndex: UINT32, resourceTexture: *mut ID2D1ResourceTexture) -> HRESULTAuto Trait Implementations§
impl Freeze for ID2D1ComputeInfoVtbl
impl RefUnwindSafe for ID2D1ComputeInfoVtbl
impl Send for ID2D1ComputeInfoVtbl
impl Sync for ID2D1ComputeInfoVtbl
impl Unpin for ID2D1ComputeInfoVtbl
impl UnwindSafe for ID2D1ComputeInfoVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more