#[repr(C)]pub struct ID2D1PathGeometry1Vtbl {
pub parent: ID2D1PathGeometryVtbl,
pub ComputePointAndSegmentAtLength: unsafe extern "system" fn(This: *mut ID2D1PathGeometry1, length: FLOAT, startSegment: UINT32, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, pointDescription: *mut D2D1_POINT_DESCRIPTION) -> HRESULT,
}Fields§
§parent: ID2D1PathGeometryVtbl§ComputePointAndSegmentAtLength: unsafe extern "system" fn(This: *mut ID2D1PathGeometry1, length: FLOAT, startSegment: UINT32, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, pointDescription: *mut D2D1_POINT_DESCRIPTION) -> HRESULTAuto Trait Implementations§
impl Freeze for ID2D1PathGeometry1Vtbl
impl RefUnwindSafe for ID2D1PathGeometry1Vtbl
impl Send for ID2D1PathGeometry1Vtbl
impl Sync for ID2D1PathGeometry1Vtbl
impl Unpin for ID2D1PathGeometry1Vtbl
impl UnwindSafe for ID2D1PathGeometry1Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more