#[repr(C)]pub struct ID2D1GeometryVtbl {Show 14 fields
pub parent: ID2D1ResourceVtbl,
pub GetBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F) -> HRESULT,
pub GetWidenedBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, bounds: *mut D2D1_RECT_F) -> HRESULT,
pub StrokeContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULT,
pub FillContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULT,
pub CompareWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, relation: *mut D2D1_GEOMETRY_RELATION) -> HRESULT,
pub Simplify: unsafe extern "system" fn(This: *mut ID2D1Geometry, simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
pub Tessellate: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, tessellationSink: *mut ID2D1TessellationSink) -> HRESULT,
pub CombineWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, combineMode: D2D1_COMBINE_MODE, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
pub Outline: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
pub ComputeArea: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, area: *mut FLOAT) -> HRESULT,
pub ComputeLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, length: *mut FLOAT) -> HRESULT,
pub ComputePointAtLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, length: FLOAT, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, point: *mut D2D1_POINT_2F, unitTangentVector: *mut D2D1_POINT_2F) -> HRESULT,
pub Widen: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
}Fields§
§parent: ID2D1ResourceVtbl§GetBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F) -> HRESULT§GetWidenedBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, bounds: *mut D2D1_RECT_F) -> HRESULT§StrokeContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULT§FillContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULT§CompareWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, relation: *mut D2D1_GEOMETRY_RELATION) -> HRESULT§Simplify: unsafe extern "system" fn(This: *mut ID2D1Geometry, simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT§Tessellate: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, tessellationSink: *mut ID2D1TessellationSink) -> HRESULT§CombineWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, combineMode: D2D1_COMBINE_MODE, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT§Outline: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT§ComputeArea: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, area: *mut FLOAT) -> HRESULT§ComputeLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, length: *mut FLOAT) -> HRESULT§ComputePointAtLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, length: FLOAT, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, point: *mut D2D1_POINT_2F, unitTangentVector: *mut D2D1_POINT_2F) -> HRESULT§Widen: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULTAuto Trait Implementations§
impl Freeze for ID2D1GeometryVtbl
impl RefUnwindSafe for ID2D1GeometryVtbl
impl Send for ID2D1GeometryVtbl
impl Sync for ID2D1GeometryVtbl
impl Unpin for ID2D1GeometryVtbl
impl UnwindSafe for ID2D1GeometryVtbl
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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