pub struct Context {
pub input: Input,
/* private fields */
}
Expand description
Update context.
Fields§
§input: Input
Input handler.
Implementations§
Source§impl Context
impl Context
Sourcepub fn frame_time(&self) -> Duration
pub fn frame_time(&self) -> Duration
Time between previous and current update.
Sourcepub fn set_target_frame_time(&mut self, time: Duration)
pub fn set_target_frame_time(&mut self, time: Duration)
Set the desired (minimum) time between application updates. Implemented based on https://gafferongames.com/post/fix_your_timestep.
Sourcepub fn set_target_fps(&mut self, fps: u32)
pub fn set_target_fps(&mut self, fps: u32)
Set the desired FPS. Overrides target_frame_time
since they are inversions of each other.
Sourcepub fn set_max_frame_time(&mut self, time: Duration)
pub fn set_max_frame_time(&mut self, time: Duration)
Set the maximum time between application updates.
The real frame time can be longer, but Context::frame_time()
will not exceed this value.
Implemented based on https://gafferongames.com/post/fix_your_timestep.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Context
impl RefUnwindSafe for Context
impl Send for Context
impl Sync for Context
impl Unpin for Context
impl UnwindSafe for Context
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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