Expand description
§win-loop
Windowing (using winit
1), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package.
The game loop is based on https://gafferongames.com/post/fix_your_timestep.
Originally part of pix-win-loop
, now moved to a separate crate.
§Cargo features
The crate features rwh_04
, rwh_05
and rwh_06
enable corresponding winit
features.
By default winit
has all its default features enabled except rwh_06
, so you have to specify one of the rwh
s in case you need them.
Note:
As of version 0.6 and further, all of winit
’s features are disabled.
There is instead a winit-default
feature which enables winit
’s default features, except for rwh_06
.
You still enable rwh_NN
directly from this crate’s features. If you need to enable others, add something like:
[dependencies]
# ...
winit = { version = "0.30", features = [ ...whatever you need... ] }
to your Cargo.toml
.
§Warning
Crate versions 0.3 and lower might fail to compile on web because of a silly mistake. Should be fixed in 0.4.0.
Re-exports§
Structs§
Enums§
- Input
State - Input state of a mouse button/keyboard key.
Traits§
- App
- Application trait.
Functions§
- start
- Start the application.
app_init
will be called once during the nextEvent::Resumed
.
Type Aliases§
- AppInit
Func - App initialization function.