pub struct Scene<D> { /* private fields */ }Implementations§
Source§impl<D: 'static> Scene<D>
impl<D: 'static> Scene<D>
pub fn new(window: Window, data: D) -> Self
pub fn data(&self) -> &D
pub fn data_mut(&mut self) -> &mut D
pub fn insert_widget(&mut self, widget: impl Widget<D> + 'static) -> &mut Self
pub fn insert_widgets(&mut self, set: impl WidgetSet<D>) -> &mut Self
pub fn insert_special_widget( &mut self, widget: impl SpecialWidget<D> + 'static, ) -> &mut Self
pub fn insert_conditional_widgets( &mut self, cond: impl Fn(&mut Window, &mut D) -> bool + 'static, widgets: impl WidgetSet<D>, ) -> &mut Self
pub fn take_all(self) -> (Window, D)
pub fn update(&mut self)
pub fn run( &mut self, update_millis: u64, run_cond: impl Fn(&mut Self) -> bool, ) -> Result<&mut Self>
Auto Trait Implementations§
impl<D> Freeze for Scene<D>where
D: Freeze,
impl<D> !RefUnwindSafe for Scene<D>
impl<D> !Send for Scene<D>
impl<D> !Sync for Scene<D>
impl<D> Unpin for Scene<D>where
D: Unpin,
impl<D> !UnwindSafe for Scene<D>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more