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CollisionShape

Struct CollisionShape 

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pub struct CollisionShape { /* private fields */ }
Expand description

Collision volume for physics

Collision shapes define simplified geometry for collision detection.

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impl CollisionShape

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pub fn new() -> Self

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Panics if the native allocation fails.

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pub fn node(&self) -> Ref<'_, Node>

Base node data Borrows the field in place — no copy, no allocation.

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pub fn node_mut(&mut self) -> RefMut<'_, Node>

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pub fn type_(&self) -> CollisionShapeShapeType

Shape type

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pub fn set_type_(&mut self, value: CollisionShapeShapeType)

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pub fn vertices(&self) -> &[Vector3f]

Shape vertices (box only) Zero-copy view of the underlying std::vector.

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pub fn vertices_mut(&mut self) -> &mut [Vector3f]

Zero-copy mutable view. Resize first — the borrow forbids it after.

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pub fn set_vertices(&mut self, values: &[Vector3f])

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pub fn resize_vertices(&mut self, count: usize)

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pub fn radius(&self) -> f32

Radius (sphere/cylinder only)

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pub fn set_radius(&mut self, value: f32)

Trait Implementations§

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impl Debug for CollisionShape

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CollisionShape

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Drop for CollisionShape

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more
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impl Send for CollisionShape

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.