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Node

Struct Node 

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pub struct Node { /* private fields */ }
Expand description

Base node in the model hierarchy

Nodes form the skeleton and attachment system of the model. Each node can have a parent creating a transformation hierarchy. Nodes can be: - Bones (for skeletal animation) - Helpers (attachment points) - Lights - Particle emitters - And other special objects

Nodes contain transformation animation tracks (translation, rotation, scaling).

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impl Node

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pub fn new() -> Self

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Panics if the native allocation fails.

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pub fn name(&self) -> String

Node name (for debugging/reference)

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pub fn set_name(&mut self, value: &str)

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pub fn object_id(&self) -> u32

Unique ID for this node

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pub fn set_object_id(&mut self, value: u32)

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pub fn parent_id(&self) -> u32

Parent node ID or NO_PARENT

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pub fn set_parent_id(&mut self, value: u32)

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pub fn flags(&self) -> NodeFlag

Combination of NodeFlag values

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pub fn set_flags(&mut self, value: NodeFlag)

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pub fn type_(&self) -> NodeType

Type of this node

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pub fn set_type_(&mut self, value: NodeType)

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pub fn node_family_id(&self) -> u32

Used to link related nodes of the same type

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pub fn set_node_family_id(&mut self, value: u32)

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pub fn translation_tracks(&self) -> Ref<'_, TrackVector3f>

Position animation Borrows the field in place — no copy, no allocation.

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pub fn translation_tracks_mut(&mut self) -> RefMut<'_, TrackVector3f>

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pub fn rotation_tracks(&self) -> Ref<'_, TrackQuaternion>

Rotation animation (quaternion XYZW) Borrows the field in place — no copy, no allocation.

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pub fn rotation_tracks_mut(&mut self) -> RefMut<'_, TrackQuaternion>

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pub fn scaling_tracks(&self) -> Ref<'_, TrackVector3f>

Scale animation Borrows the field in place — no copy, no allocation.

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pub fn scaling_tracks_mut(&mut self) -> RefMut<'_, TrackVector3f>

Trait Implementations§

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impl Debug for Node

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Node

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Drop for Node

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more
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impl Send for Node

Auto Trait Implementations§

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impl !Sync for Node

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impl Freeze for Node

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impl RefUnwindSafe for Node

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impl Unpin for Node

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impl UnsafeUnpin for Node

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impl UnwindSafe for Node

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.