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ParticleFlag

Struct ParticleFlag 

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pub struct ParticleFlag(pub i32);
Expand description

Particle emitter main flags (PAR_.flags) Bit flags. Combine with |, test with ParticleFlag::contains.

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§0: i32

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impl ParticleFlag

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pub const NONE: Self

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pub const SORT: Self

Sort by distance

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pub const COLLIDE_TERRAIN: Self

Collide with terrain

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pub const COLLIDE_OBJECTS: Self

Collide with objects

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pub const COLLIDE_EMIT: Self

Emit on collision

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pub const EMIT_SHAPE_CUTOUT: Self

Emit from shape cutout

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pub const INHERIT_EMIT_PARAMS: Self

Inherit emission parameters

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pub const INHERIT_PARENT_VELOCITY: Self

Inherit parent velocity

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pub const SORT_HEIGHT: Self

Sort by height

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pub const SORT_REVERSE: Self

Reverse sort order

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pub const OLD_ROTATION_SMOOTH: Self

Legacy rotation smoothing

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pub const OLD_ROTATION_BEZIER: Self

Legacy rotation bezier

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pub const OLD_SIZE_SMOOTH: Self

Legacy size smoothing

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pub const OLD_SIZE_BEZIER: Self

Legacy size bezier

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pub const OLD_COLOR_SMOOTH: Self

Legacy color smoothing

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pub const OLD_COLOR_BEZIER: Self

Legacy color bezier

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pub const LIT_PARTS: Self

Lit particles → lit pixel-shader variant

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pub const RANDOM_FLIPBOOK_START: Self

Random flipbook start → shader b_randomFlipBookStart

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pub const MULTIPLY_GRAVITY_BY_MASS: Self

Multiply gravity by mass

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pub const CLAMP_TAIL_LENGTH: Self

Clamp tail length → shader b_clampedTailLength (Tail/Trail, not Pinned)

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pub const SPAWN_TRAILING_PARTICLES: Self

Spawn trailing particles (also forces b_useProceduralPosition)

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pub const FIX_TAIL_LENGTH_ON_CREATION: Self

Fix tail length on creation → shader b_fixedTailLength

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pub const USE_VERTEX_ALPHA: Self

Use vertex alpha

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pub const MODEL_PARTICLES: Self

Use model particles (also forces b_useProceduralPosition)

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pub const SWAP_YZ_ON_MODEL_PARTICLES: Self

Swap Y/Z on model particles

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pub const SCALE_TIME_BY_PARENT: Self

Scale time by parent

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pub const USE_LOCAL_TIME: Self

Use local time

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pub const SIMULATE_INIT: Self

Simulate on initialization

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pub const COPY: Self

Copy emitter

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pub const REQUIRES_GPU_SIM: Self

Part of the b_useProceduralPosition trigger mask (0x10480003)

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pub const SHADER_PERM_30: Self

Toggles a particle shader permutation (role TBD)

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pub const FORCE_PROCEDURAL_POSITION: Self

Forces GPU procedural-position path (b_useProceduralPosition)

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pub const fn contains(self, other: Self) -> bool

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pub const fn is_empty(self) -> bool

Trait Implementations§

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impl BitAnd for ParticleFlag

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type Output = ParticleFlag

The resulting type after applying the & operator.
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fn bitand(self, rhs: Self) -> Self

Performs the & operation. Read more
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impl BitOr for ParticleFlag

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type Output = ParticleFlag

The resulting type after applying the | operator.
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fn bitor(self, rhs: Self) -> Self

Performs the | operation. Read more
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impl Clone for ParticleFlag

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fn clone(&self) -> ParticleFlag

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for ParticleFlag

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impl Debug for ParticleFlag

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ParticleFlag

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fn default() -> ParticleFlag

Returns the “default value” for a type. Read more
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impl Eq for ParticleFlag

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impl Hash for ParticleFlag

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Not for ParticleFlag

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type Output = ParticleFlag

The resulting type after applying the ! operator.
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fn not(self) -> Self

Performs the unary ! operation. Read more
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impl PartialEq for ParticleFlag

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fn eq(&self, other: &ParticleFlag) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for ParticleFlag

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.