#[repr(i32)]pub enum MaterialClass {
Unit = 0,
Building = 1,
Doodad = 2,
SpecialFX = 3,
}Expand description
Material rendering class (MAT_.materialClass)
Variants§
Unit = 0
Unit/character material
Building = 1
Building/structure material
Doodad = 2
Doodad/prop material
SpecialFX = 3
Special effect material
Trait Implementations§
Source§impl Clone for MaterialClass
impl Clone for MaterialClass
Source§fn clone(&self) -> MaterialClass
fn clone(&self) -> MaterialClass
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for MaterialClass
Source§impl Debug for MaterialClass
impl Debug for MaterialClass
impl Eq for MaterialClass
Source§impl Hash for MaterialClass
impl Hash for MaterialClass
Source§impl PartialEq for MaterialClass
impl PartialEq for MaterialClass
impl StructuralPartialEq for MaterialClass
Auto Trait Implementations§
impl Freeze for MaterialClass
impl RefUnwindSafe for MaterialClass
impl Send for MaterialClass
impl Sync for MaterialClass
impl Unpin for MaterialClass
impl UnsafeUnpin for MaterialClass
impl UnwindSafe for MaterialClass
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more