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Bone

Struct Bone 

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pub struct Bone { /* private fields */ }
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BONE — Skeleton bone (v0–v1, 160 bytes)

Each bone has a parent index, animated position/rotation/scale/visibility, and flags controlling inheritance, billboard mode, and IK.

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impl Bone

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pub fn new() -> Self

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Panics if the native allocation fails.

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pub fn unknown(&self) -> u32

Unknown field

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pub fn set_unknown(&mut self, value: u32)

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pub fn name(&self) -> String

Bone name (Ref<CHAR>)

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pub fn set_name(&mut self, value: &str)

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pub fn flags(&self) -> BoneFlag

Bone flags (inherit, billboard, IK, skin)

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pub fn set_flags(&mut self, value: BoneFlag)

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pub fn parent_index(&self) -> u16

Parent bone index (0xFFFF = root)

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pub fn set_parent_index(&mut self, value: u16)

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pub fn padding(&self) -> u16

Alignment padding

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pub fn set_padding(&mut self, value: u16)

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pub fn position(&self) -> Ref<'_, AnimRefVector3f>

Animated translation (36 bytes) Borrows the field in place — no copy, no allocation.

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pub fn position_mut(&mut self) -> RefMut<'_, AnimRefVector3f>

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pub fn rotation(&self) -> Ref<'_, AnimRefQuaternion>

Animated rotation (44 bytes) Borrows the field in place — no copy, no allocation.

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pub fn rotation_mut(&mut self) -> RefMut<'_, AnimRefQuaternion>

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pub fn scale(&self) -> Ref<'_, AnimRefVector3f>

Animated scale (36 bytes) Borrows the field in place — no copy, no allocation.

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pub fn scale_mut(&mut self) -> RefMut<'_, AnimRefVector3f>

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pub fn visibility(&self) -> Ref<'_, AnimRefU32>

Animated visibility flag (20 bytes) Borrows the field in place — no copy, no allocation.

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pub fn visibility_mut(&mut self) -> RefMut<'_, AnimRefU32>

Trait Implementations§

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impl Debug for Bone

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Bone

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Drop for Bone

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more
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impl Send for Bone

Auto Trait Implementations§

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impl !Sync for Bone

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impl Freeze for Bone

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impl RefUnwindSafe for Bone

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impl Unpin for Bone

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impl UnsafeUnpin for Bone

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impl UnwindSafe for Bone

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.