pub struct TerrainMaterial { /* private fields */ }Expand description
TER_ — Terrain material (v0–v1, 28 bytes)
Simple terrain-specific material with a single texture layer.
Implementations§
Trait Implementations§
Source§impl Debug for TerrainMaterial
impl Debug for TerrainMaterial
Source§impl Default for TerrainMaterial
impl Default for TerrainMaterial
Source§impl Drop for TerrainMaterial
impl Drop for TerrainMaterial
impl Send for TerrainMaterial
Auto Trait Implementations§
impl !Sync for TerrainMaterial
impl Freeze for TerrainMaterial
impl RefUnwindSafe for TerrainMaterial
impl Unpin for TerrainMaterial
impl UnsafeUnpin for TerrainMaterial
impl UnwindSafe for TerrainMaterial
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more