pub enum AnimationPlayState {
Running,
Paused,
}Expand description
The animation-play-state keyword.
Variants§
Trait Implementations§
Source§impl Clone for AnimationPlayState
impl Clone for AnimationPlayState
Source§fn clone(&self) -> AnimationPlayState
fn clone(&self) -> AnimationPlayState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for AnimationPlayState
Source§impl Debug for AnimationPlayState
impl Debug for AnimationPlayState
impl Eq for AnimationPlayState
Source§impl Hash for AnimationPlayState
impl Hash for AnimationPlayState
Source§impl PartialEq for AnimationPlayState
impl PartialEq for AnimationPlayState
Source§fn eq(&self, other: &AnimationPlayState) -> bool
fn eq(&self, other: &AnimationPlayState) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for AnimationPlayState
Auto Trait Implementations§
impl Freeze for AnimationPlayState
impl RefUnwindSafe for AnimationPlayState
impl Send for AnimationPlayState
impl Sync for AnimationPlayState
impl Unpin for AnimationPlayState
impl UnsafeUnpin for AnimationPlayState
impl UnwindSafe for AnimationPlayState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more