pub struct FrameSocket { /* private fields */ }Implementations§
Source§impl FrameSocket
impl FrameSocket
pub fn new() -> (Self, Receiver<Bytes>)
pub async fn is_connected(&self) -> bool
pub async fn set_on_disconnect(&self, cb: Box<dyn Fn(bool) + Send>)
pub async fn connect(&self) -> Result<()>
pub async fn send_frame(&self, data: Vec<u8>) -> Result<()>
pub async fn close(&self)
Auto Trait Implementations§
impl Freeze for FrameSocket
impl !RefUnwindSafe for FrameSocket
impl Send for FrameSocket
impl Sync for FrameSocket
impl Unpin for FrameSocket
impl !UnwindSafe for FrameSocket
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