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pub struct VertexState<'a> {
    pub module: &'a ShaderModule,
    pub entry_point: &'a str,
    pub buffers: &'a [VertexBufferLayout<'a>],
}
Expand description

Describes the vertex processing in a render pipeline.

For use in RenderPipelineDescriptor.

Corresponds to WebGPU GPUVertexState.

Fields

module: &'a ShaderModule

The compiled shader module for this stage.

entry_point: &'a str

The name of the entry point in the compiled shader. There must be a function with this name in the shader.

buffers: &'a [VertexBufferLayout<'a>]

The format of any vertex buffers used with this pipeline.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.