wgpu

Struct VertexState

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pub struct VertexState<'a> {
    pub module: &'a ShaderModule,
    pub entry_point: Option<&'a str>,
    pub compilation_options: PipelineCompilationOptions<'a>,
    pub buffers: &'a [VertexBufferLayout<'a>],
}
Expand description

Describes the vertex processing in a render pipeline.

For use in RenderPipelineDescriptor.

Corresponds to WebGPU GPUVertexState.

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§module: &'a ShaderModule

The compiled shader module for this stage.

§entry_point: Option<&'a str>

The name of the entry point in the compiled shader to use.

If Some, there must be a vertex-stage shader entry point with this name in module. Otherwise, expect exactly one vertex-stage entry point in module, which will be selected.

§compilation_options: PipelineCompilationOptions<'a>

Advanced options for when this pipeline is compiled

This implements Default, and for most users can be set to Default::default()

§buffers: &'a [VertexBufferLayout<'a>]

The format of any vertex buffers used with this pipeline.

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impl<'a> Clone for VertexState<'a>

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fn clone(&self) -> VertexState<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for VertexState<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'a> Freeze for VertexState<'a>

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impl<'a> !RefUnwindSafe for VertexState<'a>

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impl<'a> Send for VertexState<'a>

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impl<'a> Sync for VertexState<'a>

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impl<'a> Unpin for VertexState<'a>

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impl<'a> !UnwindSafe for VertexState<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,