Accessible view of the frame.
true if the acquired buffer can still be used for rendering,
but should be recreated for maximum performance.
Schedule this texture to be presented on the owning surface.
Needs to be called after any work on the texture is scheduled via
present will attach a
wl_buffer to the underlying
wl_surface and commit the new surface
state. If it is desired to do things such as request a frame callback, scale the surface using the viewporter
or synchronize other double buffered state, then these operations should be done before the call to