Enum wgpu::VertexFormat

source ·
#[repr(C)]
pub enum VertexFormat {
Show 34 variants Uint8x2 = 0, Uint8x4 = 1, Sint8x2 = 2, Sint8x4 = 3, Unorm8x2 = 4, Unorm8x4 = 5, Snorm8x2 = 6, Snorm8x4 = 7, Uint16x2 = 8, Uint16x4 = 9, Sint16x2 = 10, Sint16x4 = 11, Unorm16x2 = 12, Unorm16x4 = 13, Snorm16x2 = 14, Snorm16x4 = 15, Float16x2 = 16, Float16x4 = 17, Float32 = 18, Float32x2 = 19, Float32x3 = 20, Float32x4 = 21, Uint32 = 22, Uint32x2 = 23, Uint32x3 = 24, Uint32x4 = 25, Sint32 = 26, Sint32x2 = 27, Sint32x3 = 28, Sint32x4 = 29, Float64 = 30, Float64x2 = 31, Float64x3 = 32, Float64x4 = 33,
}
Expand description

Vertex Format for a VertexAttribute (input).

Corresponds to WebGPU GPUVertexFormat.

Variants§

§

Uint8x2 = 0

Two unsigned bytes (u8). vec2<u32> in shaders.

§

Uint8x4 = 1

Four unsigned bytes (u8). vec4<u32> in shaders.

§

Sint8x2 = 2

Two signed bytes (i8). vec2<i32> in shaders.

§

Sint8x4 = 3

Four signed bytes (i8). vec4<i32> in shaders.

§

Unorm8x2 = 4

Two unsigned bytes (u8). [0, 255] converted to float [0, 1] vec2<f32> in shaders.

§

Unorm8x4 = 5

Four unsigned bytes (u8). [0, 255] converted to float [0, 1] vec4<f32> in shaders.

§

Snorm8x2 = 6

Two signed bytes (i8). [-127, 127] converted to float [-1, 1] vec2<f32> in shaders.

§

Snorm8x4 = 7

Four signed bytes (i8). [-127, 127] converted to float [-1, 1] vec4<f32> in shaders.

§

Uint16x2 = 8

Two unsigned shorts (u16). vec2<u32> in shaders.

§

Uint16x4 = 9

Four unsigned shorts (u16). vec4<u32> in shaders.

§

Sint16x2 = 10

Two signed shorts (i16). vec2<i32> in shaders.

§

Sint16x4 = 11

Four signed shorts (i16). vec4<i32> in shaders.

§

Unorm16x2 = 12

Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec2<f32> in shaders.

§

Unorm16x4 = 13

Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec4<f32> in shaders.

§

Snorm16x2 = 14

Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec2<f32> in shaders.

§

Snorm16x4 = 15

Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec4<f32> in shaders.

§

Float16x2 = 16

Two half-precision floats (no Rust equiv). vec2<f32> in shaders.

§

Float16x4 = 17

Four half-precision floats (no Rust equiv). vec4<f32> in shaders.

§

Float32 = 18

One single-precision float (f32). f32 in shaders.

§

Float32x2 = 19

Two single-precision floats (f32). vec2<f32> in shaders.

§

Float32x3 = 20

Three single-precision floats (f32). vec3<f32> in shaders.

§

Float32x4 = 21

Four single-precision floats (f32). vec4<f32> in shaders.

§

Uint32 = 22

One unsigned int (u32). u32 in shaders.

§

Uint32x2 = 23

Two unsigned ints (u32). vec2<u32> in shaders.

§

Uint32x3 = 24

Three unsigned ints (u32). vec3<u32> in shaders.

§

Uint32x4 = 25

Four unsigned ints (u32). vec4<u32> in shaders.

§

Sint32 = 26

One signed int (i32). i32 in shaders.

§

Sint32x2 = 27

Two signed ints (i32). vec2<i32> in shaders.

§

Sint32x3 = 28

Three signed ints (i32). vec3<i32> in shaders.

§

Sint32x4 = 29

Four signed ints (i32). vec4<i32> in shaders.

§

Float64 = 30

One double-precision float (f64). f32 in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

§

Float64x2 = 31

Two double-precision floats (f64). vec2<f32> in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

§

Float64x3 = 32

Three double-precision floats (f64). vec3<f32> in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

§

Float64x4 = 33

Four double-precision floats (f64). vec4<f32> in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

Implementations§

source§

impl VertexFormat

source

pub const fn size(&self) -> u64

Returns the byte size of the format.

Trait Implementations§

source§

impl Clone for VertexFormat

source§

fn clone(&self) -> VertexFormat

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for VertexFormat

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl<'de> Deserialize<'de> for VertexFormat

source§

fn deserialize<__D>( __deserializer: __D ) -> Result<VertexFormat, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Hash for VertexFormat

source§

fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl PartialEq for VertexFormat

source§

fn eq(&self, other: &VertexFormat) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Serialize for VertexFormat

source§

fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl Copy for VertexFormat

source§

impl Eq for VertexFormat

source§

impl StructuralPartialEq for VertexFormat

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

source§

impl<T> WasmNotSend for T
where T: Send,

source§

impl<T> WasmNotSendSync for T

source§

impl<T> WasmNotSync for T
where T: Sync,