Struct wgpu::VertexState [−][src]
pub struct VertexState<'a> { pub module: &'a ShaderModule, pub entry_point: &'a str, pub buffers: &'a [VertexBufferLayout<'a>], }
Describes the vertex process in a render pipeline.
Fields
module: &'a ShaderModule
The compiled shader module for this stage.
entry_point: &'a str
The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.
buffers: &'a [VertexBufferLayout<'a>]
The format of any vertex buffers used with this pipeline.
Trait Implementations
impl<'a> Clone for VertexState<'a>
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impl<'a> Clone for VertexState<'a>
[src]fn clone(&self) -> VertexState<'a>
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fn clone(&self) -> VertexState<'a>
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<'a> !RefUnwindSafe for VertexState<'a>
impl<'a> Send for VertexState<'a>
impl<'a> Sync for VertexState<'a>
impl<'a> Unpin for VertexState<'a>
impl<'a> !UnwindSafe for VertexState<'a>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more