Struct wgpu::ShaderStage [−][src]
#[repr(transparent)]pub struct ShaderStage { /* fields omitted */ }
Describes the shader stages that a binding will be visible from.
These can be combined so something that is visible from both vertex and fragment shaders can be defined as:
ShaderStage::VERTEX | ShaderStage::FRAGMENT
Implementations
impl ShaderStage
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impl ShaderStage
[src]pub const NONE: ShaderStage
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pub const NONE: ShaderStage
[src]Binding is not visible from any shader stage.
pub const VERTEX: ShaderStage
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pub const VERTEX: ShaderStage
[src]Binding is visible from the vertex shader of a render pipeline.
pub const FRAGMENT: ShaderStage
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pub const FRAGMENT: ShaderStage
[src]Binding is visible from the fragment shader of a render pipeline.
pub const VERTEX_FRAGMENT: ShaderStage
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pub const VERTEX_FRAGMENT: ShaderStage
[src]Binding is visible from the vertex and fragment shaders of a render pipeline.
pub const COMPUTE: ShaderStage
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pub const COMPUTE: ShaderStage
[src]Binding is visible from the compute shader of a compute pipeline.
pub const fn empty() -> ShaderStage
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pub const fn empty() -> ShaderStage
[src]Returns an empty set of flags
pub const fn all() -> ShaderStage
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pub const fn all() -> ShaderStage
[src]Returns the set containing all flags.
pub fn from_bits(bits: u32) -> Option<ShaderStage>
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pub fn from_bits(bits: u32) -> Option<ShaderStage>
[src]Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub const fn from_bits_truncate(bits: u32) -> ShaderStage
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pub const fn from_bits_truncate(bits: u32) -> ShaderStage
[src]Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub const unsafe fn from_bits_unchecked(bits: u32) -> ShaderStage
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pub const unsafe fn from_bits_unchecked(bits: u32) -> ShaderStage
[src]Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
pub const fn intersects(&self, other: ShaderStage) -> bool
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pub const fn intersects(&self, other: ShaderStage) -> bool
[src]Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: ShaderStage) -> bool
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pub const fn contains(&self, other: ShaderStage) -> bool
[src]Returns true
all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: ShaderStage)
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pub fn insert(&mut self, other: ShaderStage)
[src]Inserts the specified flags in-place.
pub fn remove(&mut self, other: ShaderStage)
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pub fn remove(&mut self, other: ShaderStage)
[src]Removes the specified flags in-place.
pub fn toggle(&mut self, other: ShaderStage)
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pub fn toggle(&mut self, other: ShaderStage)
[src]Toggles the specified flags in-place.
pub fn set(&mut self, other: ShaderStage, value: bool)
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pub fn set(&mut self, other: ShaderStage, value: bool)
[src]Inserts or removes the specified flags depending on the passed value.
Trait Implementations
impl Binary for ShaderStage
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impl Binary for ShaderStage
[src]impl BitAnd<ShaderStage> for ShaderStage
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impl BitAnd<ShaderStage> for ShaderStage
[src]pub fn bitand(self, other: ShaderStage) -> ShaderStage
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pub fn bitand(self, other: ShaderStage) -> ShaderStage
[src]Returns the intersection between the two sets of flags.
type Output = ShaderStage
type Output = ShaderStage
The resulting type after applying the &
operator.
impl BitAndAssign<ShaderStage> for ShaderStage
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impl BitAndAssign<ShaderStage> for ShaderStage
[src]pub fn bitand_assign(&mut self, other: ShaderStage)
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pub fn bitand_assign(&mut self, other: ShaderStage)
[src]Disables all flags disabled in the set.
impl BitOr<ShaderStage> for ShaderStage
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impl BitOr<ShaderStage> for ShaderStage
[src]pub fn bitor(self, other: ShaderStage) -> ShaderStage
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pub fn bitor(self, other: ShaderStage) -> ShaderStage
[src]Returns the union of the two sets of flags.
type Output = ShaderStage
type Output = ShaderStage
The resulting type after applying the |
operator.
impl BitOrAssign<ShaderStage> for ShaderStage
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impl BitOrAssign<ShaderStage> for ShaderStage
[src]pub fn bitor_assign(&mut self, other: ShaderStage)
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pub fn bitor_assign(&mut self, other: ShaderStage)
[src]Adds the set of flags.
impl BitXor<ShaderStage> for ShaderStage
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impl BitXor<ShaderStage> for ShaderStage
[src]pub fn bitxor(self, other: ShaderStage) -> ShaderStage
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pub fn bitxor(self, other: ShaderStage) -> ShaderStage
[src]Returns the left flags, but with all the right flags toggled.
type Output = ShaderStage
type Output = ShaderStage
The resulting type after applying the ^
operator.
impl BitXorAssign<ShaderStage> for ShaderStage
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impl BitXorAssign<ShaderStage> for ShaderStage
[src]pub fn bitxor_assign(&mut self, other: ShaderStage)
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pub fn bitxor_assign(&mut self, other: ShaderStage)
[src]Toggles the set of flags.
impl Clone for ShaderStage
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impl Clone for ShaderStage
[src]pub fn clone(&self) -> ShaderStage
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pub fn clone(&self) -> ShaderStage
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for ShaderStage
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impl Debug for ShaderStage
[src]impl<'de> Deserialize<'de> for ShaderStage
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impl<'de> Deserialize<'de> for ShaderStage
[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<ShaderStage, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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pub fn deserialize<__D>(
__deserializer: __D
) -> Result<ShaderStage, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
impl Extend<ShaderStage> for ShaderStage
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impl Extend<ShaderStage> for ShaderStage
[src]pub fn extend<T>(&mut self, iterator: T) where
T: IntoIterator<Item = ShaderStage>,
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pub fn extend<T>(&mut self, iterator: T) where
T: IntoIterator<Item = ShaderStage>,
[src]Extends a collection with the contents of an iterator. Read more
fn extend_one(&mut self, item: A)
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fn extend_one(&mut self, item: A)
[src]extend_one
)Extends a collection with exactly one element.
fn extend_reserve(&mut self, additional: usize)
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fn extend_reserve(&mut self, additional: usize)
[src]extend_one
)Reserves capacity in a collection for the given number of additional elements. Read more
impl FromIterator<ShaderStage> for ShaderStage
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impl FromIterator<ShaderStage> for ShaderStage
[src]pub fn from_iter<T>(iterator: T) -> ShaderStage where
T: IntoIterator<Item = ShaderStage>,
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pub fn from_iter<T>(iterator: T) -> ShaderStage where
T: IntoIterator<Item = ShaderStage>,
[src]Creates a value from an iterator. Read more
impl Hash for ShaderStage
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impl Hash for ShaderStage
[src]impl LowerHex for ShaderStage
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impl LowerHex for ShaderStage
[src]impl Not for ShaderStage
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impl Not for ShaderStage
[src]pub fn not(self) -> ShaderStage
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pub fn not(self) -> ShaderStage
[src]Returns the complement of this set of flags.
type Output = ShaderStage
type Output = ShaderStage
The resulting type after applying the !
operator.
impl Octal for ShaderStage
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impl Octal for ShaderStage
[src]impl Ord for ShaderStage
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impl Ord for ShaderStage
[src]impl PartialEq<ShaderStage> for ShaderStage
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impl PartialEq<ShaderStage> for ShaderStage
[src]pub fn eq(&self, other: &ShaderStage) -> bool
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pub fn eq(&self, other: &ShaderStage) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
pub fn ne(&self, other: &ShaderStage) -> bool
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pub fn ne(&self, other: &ShaderStage) -> bool
[src]This method tests for !=
.
impl PartialOrd<ShaderStage> for ShaderStage
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impl PartialOrd<ShaderStage> for ShaderStage
[src]pub fn partial_cmp(&self, other: &ShaderStage) -> Option<Ordering>
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pub fn partial_cmp(&self, other: &ShaderStage) -> Option<Ordering>
[src]This method returns an ordering between self
and other
values if one exists. Read more
#[must_use]fn lt(&self, other: &Rhs) -> bool
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#[must_use]fn lt(&self, other: &Rhs) -> bool
1.0.0[src]This method tests less than (for self
and other
) and is used by the <
operator. Read more
#[must_use]fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn le(&self, other: &Rhs) -> bool
1.0.0[src]This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
impl Serialize for ShaderStage
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impl Serialize for ShaderStage
[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
[src]Serialize this value into the given Serde serializer. Read more
impl Sub<ShaderStage> for ShaderStage
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impl Sub<ShaderStage> for ShaderStage
[src]pub fn sub(self, other: ShaderStage) -> ShaderStage
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pub fn sub(self, other: ShaderStage) -> ShaderStage
[src]Returns the set difference of the two sets of flags.
type Output = ShaderStage
type Output = ShaderStage
The resulting type after applying the -
operator.
impl SubAssign<ShaderStage> for ShaderStage
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impl SubAssign<ShaderStage> for ShaderStage
[src]pub fn sub_assign(&mut self, other: ShaderStage)
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pub fn sub_assign(&mut self, other: ShaderStage)
[src]Disables all flags enabled in the set.
impl UpperHex for ShaderStage
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impl UpperHex for ShaderStage
[src]impl Copy for ShaderStage
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impl Eq for ShaderStage
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impl StructuralEq for ShaderStage
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impl StructuralPartialEq for ShaderStage
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Auto Trait Implementations
impl RefUnwindSafe for ShaderStage
impl Send for ShaderStage
impl Sync for ShaderStage
impl Unpin for ShaderStage
impl UnwindSafe for ShaderStage
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> CallHasher for T where
T: Hash,
impl<T> CallHasher for T where
T: Hash,
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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pub fn equivalent(&self, key: &K) -> bool
[src]Compare self to key
and return true
if they are equal.
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<N> NodeTrait for N where
N: Copy + Ord + Hash,
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N: Copy + Ord + Hash,