Struct wgpu::ShaderModuleDescriptor[][src]

pub struct ShaderModuleDescriptor<'a> {
    pub label: Label<'a>,
    pub source: ShaderSource<'a>,
    pub flags: ShaderFlags,
}

Descriptor for a shader module.

Fields

label: Label<'a>

Debug label of the shader module. This will show up in graphics debuggers for easy identification.

source: ShaderSource<'a>

Source code for the shader.

flags: ShaderFlags

Shader handling flags.

Auto Trait Implementations

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type Error = <U as TryFrom<T>>::Error

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