Struct wgpu::VertexState[][src]

pub struct VertexState<'a> {
    pub module: &'a ShaderModule,
    pub entry_point: &'a str,
    pub buffers: &'a [VertexBufferLayout<'a>],

Describes the vertex process in a render pipeline.


module: &'a ShaderModule

The compiled shader module for this stage.

entry_point: &'a str

The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.

buffers: &'a [VertexBufferLayout<'a>]

The format of any vertex buffers used with this pipeline.

Trait Implementations

impl<'a> Clone for VertexState<'a>[src]

impl<'a> Debug for VertexState<'a>[src]

Auto Trait Implementations

impl<'a> !RefUnwindSafe for VertexState<'a>

impl<'a> Send for VertexState<'a>

impl<'a> Sync for VertexState<'a>

impl<'a> Unpin for VertexState<'a>

impl<'a> !UnwindSafe for VertexState<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T