Struct wgpu::Sampler [−][src]
pub struct Sampler { /* fields omitted */ }
Handle to a sampler.
A Sampler
object defines how a pipeline will sample from a TextureView
. Samplers define
image filters (including anisotropy) and address (wrapping) modes, among other things. See
the documentation for SamplerDescriptor
for more information.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Sampler
impl !RefUnwindSafe for Sampler
impl !UnwindSafe for Sampler
impl !UnwindSafe for Sampler