Struct wgpu::RenderPipeline[][src]

pub struct RenderPipeline { /* fields omitted */ }

Handle to a rendering (graphics) pipeline.

A RenderPipeline object represents a graphics pipeline and its stages, bindings, vertex buffers and targets. A RenderPipeline may be created with Device::create_render_pipeline.


impl RenderPipeline[src]

pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout[src]

Get an object representing the bind group layout at a given index.

Trait Implementations

impl Debug for RenderPipeline[src]

impl Drop for RenderPipeline[src]

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