Struct wgpu::PipelineLayoutDescriptor[][src]

pub struct PipelineLayoutDescriptor<'a> {
    pub label: Label<'a>,
    pub bind_group_layouts: &'a [&'a BindGroupLayout],
    pub push_constant_ranges: &'a [PushConstantRange],

Describes a pipeline layout.

A PipelineLayoutDescriptor can be used to create a pipeline layout.


label: Label<'a>

Debug label of the pipeline layout. This will show up in graphics debuggers for easy identification.

bind_group_layouts: &'a [&'a BindGroupLayout]

Bind groups that this pipeline uses. The first entry will provide all the bindings for “set = 0”, second entry will provide all the bindings for “set = 1” etc.

push_constant_ranges: &'a [PushConstantRange]

Set of push constant ranges this pipeline uses. Each shader stage that uses push constants must define the range in push constant memory that corresponds to its single layout(push_constant) uniform block.

If this array is non-empty, the Features::PUSH_CONSTANTS must be enabled.

Trait Implementations

impl<'a> Clone for PipelineLayoutDescriptor<'a>[src]

impl<'a> Debug for PipelineLayoutDescriptor<'a>[src]

impl<'a> Default for PipelineLayoutDescriptor<'a>[src]

Auto Trait Implementations

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