Struct wgpu::DepthStencilState[][src]

pub struct DepthStencilState { pub format: TextureFormat, pub depth_write_enabled: bool, pub depth_compare: CompareFunction, pub stencil: StencilState, pub bias: DepthBiasState, }

Describes the depth/stencil state in a render pipeline.


format: TextureFormat

Format of the depth/stencil buffer, must be special depth format. Must match the the format of the depth/stencil attachment in [CommandEncoder::begin_render_pass].

depth_write_enabled: bool

If disabled, depth will not be written to.

depth_compare: CompareFunction

Comparison function used to compare depth values in the depth test.

stencil: StencilState

Stencil state.

bias: DepthBiasState

Depth bias state.


impl DepthStencilState[src]

pub fn is_depth_enabled(&self) -> bool[src]

Returns true if the depth testing is enabled.

pub fn is_read_only(&self) -> bool[src]

Returns true if the state doesn’t mutate either depth or stencil of the target.

Trait Implementations

impl Clone for DepthStencilState[src]

impl Debug for DepthStencilState[src]

impl<'de> Deserialize<'de> for DepthStencilState[src]

impl PartialEq<DepthStencilState> for DepthStencilState[src]

impl Serialize for DepthStencilState[src]

impl StructuralPartialEq for DepthStencilState[src]

Auto Trait Implementations

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