Struct wgpu::BufferBinding [−][src]
pub struct BufferBinding<'a> { pub buffer: &'a Buffer, pub offset: BufferAddress, pub size: Option<BufferSize>, }
Describes the segment of a buffer to bind.
Fields
buffer: &'a Buffer
The buffer to bind.
offset: BufferAddress
Base offset of the buffer. For bindings with dynamic == true
, this offset
will be added to the dynamic offset provided in RenderPass::set_bind_group
.
The offset has to be aligned to BIND_BUFFER_ALIGNMENT
.
size: Option<BufferSize>
Size of the binding, or None
for using the rest of the buffer.
Trait Implementations
impl<'a> Clone for BufferBinding<'a>
[src]
impl<'a> Clone for BufferBinding<'a>
[src]fn clone(&self) -> BufferBinding<'a>
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
Auto Trait Implementations
impl<'a> !RefUnwindSafe for BufferBinding<'a>
impl<'a> !RefUnwindSafe for BufferBinding<'a>
impl<'a> Send for BufferBinding<'a>
impl<'a> Send for BufferBinding<'a>
impl<'a> Sync for BufferBinding<'a>
impl<'a> Sync for BufferBinding<'a>
impl<'a> Unpin for BufferBinding<'a>
impl<'a> Unpin for BufferBinding<'a>
impl<'a> !UnwindSafe for BufferBinding<'a>
impl<'a> !UnwindSafe for BufferBinding<'a>