Struct wgpu::BlendComponent[][src]

pub struct BlendComponent { pub src_factor: BlendFactor, pub dst_factor: BlendFactor, pub operation: BlendOperation, }

Describes the blend component of a pipeline.


src_factor: BlendFactor

Multiplier for the source, which is produced by the fragment shader.

dst_factor: BlendFactor

Multiplier for the destination, which is stored in the target.

operation: BlendOperation

The binary operation applied to the source and destination, multiplied by their respective factors.


impl BlendComponent[src]

pub const REPLACE: BlendComponent[src]

Default blending state that replaces destination with the source.

pub const OVER: BlendComponent[src]

Blend state of (1 * src) + ((1 - src_alpha) * dst)

pub fn uses_constant(&self) -> bool[src]

Returns true if the state relies on the constant color, which is set independently on a render command encoder.

Trait Implementations

impl Clone for BlendComponent[src]

impl Copy for BlendComponent[src]

impl Debug for BlendComponent[src]

impl Default for BlendComponent[src]

impl<'de> Deserialize<'de> for BlendComponent[src]

impl Eq for BlendComponent[src]

impl Hash for BlendComponent[src]

impl PartialEq<BlendComponent> for BlendComponent[src]

impl Serialize for BlendComponent[src]

impl StructuralEq for BlendComponent[src]

impl StructuralPartialEq for BlendComponent[src]

Auto Trait Implementations

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    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized

impl<T> From<T> for T[src]

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    T: Clone

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