Struct wgpu::BindGroup [−][src]
pub struct BindGroup { /* fields omitted */ }Handle to a binding group.
A BindGroup represents the set of resources bound to the bindings described by a
BindGroupLayout. It can be created with Device::create_bind_group. A BindGroup can
be bound to a particular RenderPass with RenderPass::set_bind_group, or to a
ComputePass with ComputePass::set_bind_group.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for BindGroup
impl !RefUnwindSafe for BindGroupimpl !UnwindSafe for BindGroup
impl !UnwindSafe for BindGroup