Enum wgpu::ShaderSource[][src]

pub enum ShaderSource<'a> {
    SpirV(Cow<'a, [u32]>),
    Wgsl(Cow<'a, str>),

Source of a shader module.


SpirV(Cow<'a, [u32]>)

SPIR-V module represented as a slice of words.

wgpu will attempt to parse and validate it, but the original binary is passed to gfx-rs and spirv_cross for translation.

Wgsl(Cow<'a, str>)

WGSL module as a string slice.

wgpu-rs will parse it and use for validation. It will attempt to build a SPIR-V module internally and panic otherwise.

Note: WGSL is not yet supported on the Web.

Auto Trait Implementations

impl<'a> RefUnwindSafe for ShaderSource<'a>

impl<'a> Send for ShaderSource<'a>

impl<'a> Sync for ShaderSource<'a>

impl<'a> Unpin for ShaderSource<'a>

impl<'a> UnwindSafe for ShaderSource<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T