Struct wgpu::PrimitiveState[][src]

#[repr(C)]pub struct PrimitiveState {
    pub topology: PrimitiveTopology,
    pub strip_index_format: Option<IndexFormat>,
    pub front_face: FrontFace,
    pub cull_mode: CullMode,
    pub polygon_mode: PolygonMode,

Describes the state of primitive assembly and rasterization in a render pipeline.


topology: PrimitiveTopology

The primitive topology used to interpret vertices.

strip_index_format: Option<IndexFormat>

The format of index buffers for strip topologies. Should be left None for non-strip.

front_face: FrontFace

The face to consider the front for the purpose of culling and stencil operations.

cull_mode: CullMode

The fact culling mode.

polygon_mode: PolygonMode

Controls the way each polygon is rasterized. Can be either Fill (default), Line or Point

Setting this to something other than Fill requires Features::NON_FILL_POLYGON_MODE to be enabled.

Trait Implementations

impl Clone for PrimitiveState[src]

impl Debug for PrimitiveState[src]

impl Default for PrimitiveState[src]

impl<'de> Deserialize<'de> for PrimitiveState[src]

impl PartialEq<PrimitiveState> for PrimitiveState[src]

impl Serialize for PrimitiveState[src]

impl StructuralPartialEq for PrimitiveState[src]

Auto Trait Implementations

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