Struct wgpu::BlendState[][src]

#[repr(C)]pub struct BlendState {
    pub src_factor: BlendFactor,
    pub dst_factor: BlendFactor,
    pub operation: BlendOperation,

Describes the blend state of a pipeline.

Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information.


src_factor: BlendFactor

Multiplier for the source, which is produced by the fragment shader.

dst_factor: BlendFactor

Multiplier for the destination, which is stored in the target.

operation: BlendOperation

The binary operation applied to the source and destination, multiplied by their respective factors.


impl BlendState[src]

pub const REPLACE: BlendState[src]

Default blending state that replaces destination with the source.

pub fn uses_color(&self) -> bool[src]

Returns true if the state relies on the constant color, which is set independently on a render command encoder.

Trait Implementations

impl Clone for BlendState[src]

impl Debug for BlendState[src]

impl Default for BlendState[src]

impl<'de> Deserialize<'de> for BlendState[src]

impl Eq for BlendState[src]

impl Hash for BlendState[src]

impl PartialEq<BlendState> for BlendState[src]

impl Serialize for BlendState[src]

impl StructuralEq for BlendState[src]

impl StructuralPartialEq for BlendState[src]

Auto Trait Implementations

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    T: ?Sized

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    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

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    U: From<T>, 

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    T: Clone

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