Struct wgpu::TextureDataLayout[][src]

#[repr(C)]pub struct TextureDataLayout {
    pub offset: u64,
    pub bytes_per_row: u32,
    pub rows_per_image: u32,
}

Layout of a texture in a buffer's memory.

Fields

offset: u64

Offset into the buffer that is the start of the texture. Must be a multiple of texture block size. For non-compressed textures, this is 1.

bytes_per_row: u32

Bytes per "row" of the image. This represents one row of pixels in the x direction. Compressed textures include multiple rows of pixels in each "row". May be 0 for 1D texture copies.

Must be a multiple of 256 for [CommandEncoder::copy_buffer_to_texture] and [CommandEncoder::copy_texture_to_buffer]. [Queue::write_texture] does not have this requirement.

Must be a multiple of the texture block size. For non-compressed textures, this is 1.

rows_per_image: u32

Rows that make up a single "image". Each "image" is one layer in the z direction of a 3D image. May be larger than copy_size.y.

May be 0 for 2D texture copies.

Trait Implementations

impl Clone for TextureDataLayout[src]

impl Debug for TextureDataLayout[src]

impl Default for TextureDataLayout[src]

impl<'de> Deserialize<'de> for TextureDataLayout[src]

impl Serialize for TextureDataLayout[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

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