Struct wgpu::Buffer[][src]

pub struct Buffer { /* fields omitted */ }

Handle to a GPU-accessible buffer.

Created with Device::create_buffer or DeviceExt::create_buffer_init

Implementations

impl Buffer[src]

pub fn as_entire_binding(&self) -> BindingResource<'_>[src]

Return the binding view of the entire buffer.

pub fn slice<S: RangeBounds<BufferAddress>>(&self, bounds: S) -> BufferSlice<'_>[src]

Use only a portion of this Buffer for a given operation. Choosing a range with no end will use the rest of the buffer. Using a totally unbounded range will use the entire buffer.

pub fn unmap(&self)[src]

Flushes any pending write operations and unmaps the buffer from host memory.

pub fn destroy(&self)[src]

Destroy the associated native resources as soon as possible.

Trait Implementations

impl Debug for Buffer[src]

impl Drop for Buffer[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T