[][src]Struct wgpu::VertexBufferDescriptor

pub struct VertexBufferDescriptor<'a> {
    pub stride: BufferAddress,
    pub step_mode: InputStepMode,
    pub attributes: &'a [VertexAttributeDescriptor],

Describes how the vertex buffer is interpreted.


stride: BufferAddress

The stride, in bytes, between elements of this buffer.

step_mode: InputStepMode

How often this vertex buffer is "stepped" forward.

attributes: &'a [VertexAttributeDescriptor]

The list of attributes which comprise a single vertex.

Trait Implementations

impl<'a> Clone for VertexBufferDescriptor<'a>[src]

impl<'a> Debug for VertexBufferDescriptor<'a>[src]

impl<'a> Eq for VertexBufferDescriptor<'a>[src]

impl<'a> Hash for VertexBufferDescriptor<'a>[src]

impl<'a> PartialEq<VertexBufferDescriptor<'a>> for VertexBufferDescriptor<'a>[src]

impl<'a> StructuralEq for VertexBufferDescriptor<'a>[src]

impl<'a> StructuralPartialEq for VertexBufferDescriptor<'a>[src]

Auto Trait Implementations

Blanket Implementations

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    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

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    T: ?Sized

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

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    U: From<T>, 

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    T: Clone

type Owned = T

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    U: Into<T>, 

type Error = Infallible

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    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

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